Infinite Micros – DevLog #7

Dang, it’s been a while since the last DevLog! Well, a LOT has happened, so I’ll try to sum it up as best as I can! We might have been a bit extra silent the last few months, but that’s because we’ve worked extra hard on getting some of this stuff done! I’m HYPED!...

Gathering all the stuff!! – DevLog #6

This week a lot has happened. Things are truly speeding up now, and it feels like this is several weeks of work. Inventory & Gathering We now have gathering, pickups and an inventory! We have added the first item, the Morpho Cap, the first item in the Mycelium...

Journals about cameras – DevLog #5

Journal The journal has got a lot of love this week, and we are close to wrapping it up, for now. Magnta has made a lot of icons and graphics, while I have filled it with as much information as possible! There is now all the information needed for Quests, Creatures...

An affinity for Dialogue – DevLog #4

This will be a bit of a shorter devlog, since most of the work done has been under the hood and not that much to show off. But, we keep chugging on and working, getting ever closer!   Dialogue-system More work has went into the dialogue-system! A lot of bugfixes...

A dialogue about quests – DevLog #3

Dialogue Wrapping Up Quest-System This week I’ve been wrapping up the work on the Quest-system, for now. I spent a lot of time working on the UI to make it as smooth as possible, while showing off all the required information. I think it turned out pretty well!  ...

Quests and PET! DevLog – DevLog#2

Since I wrote the last DevLog, a lot has happened with Pixygon! We have worked hard on bringing all the main features of the game up to speed and enough to test them out. We have now moved over to Phase 2, where we are going to focus 100% on single feature-sets,...

Pixygon progress – DevLog#1

(Originally published August 4, 2022) First of, the reason we haven’t posted too many images is because at the moment we are using a lot of placeholder models, so we can better test out the underlying systems, detailed below. Now these systems are getting to the point...
Infinite Micros – DevLog #7

Infinite Micros – DevLog #7

Dang, it’s been a while since the last DevLog! Well, a LOT has happened, so I’ll try to sum it up as best as I can! We might have been a bit extra silent the last few months, but that’s because we’ve worked extra hard on getting some of this stuff done! I’m HYPED!...

Gathering all the stuff!! – DevLog #6

Gathering all the stuff!! – DevLog #6

This week a lot has happened. Things are truly speeding up now, and it feels like this is several weeks of work. Inventory & Gathering We now have gathering, pickups and an inventory! We have added the first item, the Morpho Cap, the first item in the Mycelium...

Journals about cameras – DevLog #5

Journals about cameras – DevLog #5

Journal The journal has got a lot of love this week, and we are close to wrapping it up, for now. Magnta has made a lot of icons and graphics, while I have filled it with as much information as possible! There is now all the information needed for Quests, Creatures...

An affinity for Dialogue – DevLog #4

An affinity for Dialogue – DevLog #4

This will be a bit of a shorter devlog, since most of the work done has been under the hood and not that much to show off. But, we keep chugging on and working, getting ever closer!   Dialogue-system More work has went into the dialogue-system! A lot of bugfixes...

A dialogue about quests – DevLog #3

A dialogue about quests – DevLog #3

Dialogue Wrapping Up Quest-System This week I’ve been wrapping up the work on the Quest-system, for now. I spent a lot of time working on the UI to make it as smooth as possible, while showing off all the required information. I think it turned out pretty well!  ...

Quests and PET! DevLog – DevLog#2

Quests and PET! DevLog – DevLog#2

Since I wrote the last DevLog, a lot has happened with Pixygon! We have worked hard on bringing all the main features of the game up to speed and enough to test them out. We have now moved over to Phase 2, where we are going to focus 100% on single feature-sets,...

Pixygon progress – DevLog#1

Pixygon progress – DevLog#1

(Originally published August 4, 2022) First of, the reason we haven’t posted too many images is because at the moment we are using a lot of placeholder models, so we can better test out the underlying systems, detailed below. Now these systems are getting to the point...